Arcade train driving game about collecting, managing, and delivering resources with survivors-like and TD-like elements. Manage, upgrade, and defend mining stations, drive your train through the network of underground caves, grow numbers and multiply profits in a dark neocapitalistic future. Under developement in team with Marevo Collective.
This game is made in team of 3 people in 3 month. My tasks were to create 3D UI elements and Environment Art of most of the levels including props modeling, lighting satup and overall composition of spaces. The game is planned to be released soon, but for now you can wishlist it on Steam.
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